

This can be a good way to quickly clear out panels, but-being heavily reliant on getting a good random draw of chips-it is tough to plan to do on purpose. If you liberate a panel in one turn (defeat everything before your Custom Screen opens again), you get a “1 turn liberation” which will liberate all of the panels on the eight tiles around your Navi’s position, even ones he did not target with his liberation attack. You do, however, have to watch out for attacks coming from both sides. This is an interesting twist and can actually sometimes work in your favor, since enemies have only two columns on each side, making it easier to use attacks with limited range (like swords). Pincher attacks have enemies on both sides of you (use and to turn around). On the other hand, if you liberate an isolated Dark Panel, you will have the advantage and the enemies will be at a disadvantage. The more Dark Panels there are in the eight tiles around your Navi, the more at a disadvantage you will be. The layout of the battle field depends on the number of Dark Panels surrounding your character when the fight starts. On the other hand, when the enemies attack you during their phase (which they can do if they are close enough to you most enemies can only walk on Dark Panels though, which limits how close they can get to you), they simply do damage to you without opening a battle. When you attack something during your phase, you actually have to fight the virus battle like normal-no sitting back and watching in this game. Usually you’ll want to skip items as well unless you bump into them along the way, because they generally aren’t significant enough to be worth the effort. In order to get the best prize, you need to clear the mission in as few phases as possible to facilitate this, skip as many Dark Panels as you can, and focus on going directly to the Dark Holes and then the boss. Defeating the boss wins the mission, but before you can fight the boss, you must clear all the Dark Holes on the map. You don’t have to liberate them all, but you do have to liberate all of the Dark Holes. You can move around as much as you like during your phase your character’s turn ends only when he attacks something. Unlike most other games of this type, however, you are not limited in the distance you can walk during your turn, except that you can’t cross Dark Panels. Like turn-based strategy games, you have multiple “units” (Navis), and the game operates in rounds, or “phases”-first all of your Navis get to move, then all of the enemies get a turn, back and forth.
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For normal viruses this isn’t as bad, but prepare yourself for some very frustrating boss battles.

This is an interesting idea, though having to defeat everything in three turns makes you ridiculously dependant on getting a good draw of chips. These are modeled after turn-based strategy games. The most significant change in this game is the liberation mission system.
